Games & Animation

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Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

Featured

Craig Caldwell
May 30, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it include...

Prepare to Board! Creating Story and Characters for Animated Features and Shorts, Third Edition

Featured

Nancy Beiman
June 12, 2017

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy B...

Procedural Generation in Game Design

Featured

Tanya X. Short, Tarn Adams
June 1, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to c...

Building Virtual Reality with Unity and Steam VR

Featured

Jeff W Murray
June 6, 2017

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at ...

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

Celia Hodent
August 14, 2017

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from...

Acting and Character Animation: The Art of Animated Films, Acting and Visualizing

Rolf Giesen, Anna Khan
August 02, 2017

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting...

Animation Production: Documentation and Organization

Robert B. Musburger, PhD
July 27, 2017

This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the field are not experienced in the...

Game AI Pro 3: Collected Wisdom of Game AI Professionals

Steve Rabin
June 22, 2017

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest...

Prepare to Board! Creating Story and Characters for Animated Features and Shorts, Third Edition

Nancy Beiman
June 12, 2017

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy...

Building Virtual Reality with Unity and Steam VR

Jeff W Murray
June 06, 2017

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at...

Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques, Second Edition

Tom Gasek
June 02, 2017

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology...

Procedural Generation in Game Design

Tanya X. Short, Tarn Adams
June 01, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to...

Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

Craig Caldwell
May 30, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes...

How to Cheat in Blender 2.7x

Alan Thorn
May 03, 2017

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred...

Storytelling for Interactive Digital Media and Video Games

Nicholas B. Zeman
April 18, 2017

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories...

3D Game Environments: Create Professional 3D Game Worlds

Luke Ahearn
April 14, 2017

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a...

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