Games & Animation

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Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

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Craig Caldwell
May 30, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it include...

Prepare to Board! Creating Story and Characters for Animated Features and Shorts, Third Edition

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Nancy Beiman
June 12, 2017

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy B...

Procedural Generation in Game Design

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Tanya X. Short, Tarn Adams
June 1, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to c...

Building Virtual Reality with Unity and Steam VR

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Jeff W Murray
June 6, 2017

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at ...

Animation: From Concept to Production

Hannes Rall
October 13, 2017

This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop...

The Art of Drawing Folds: An Illustrator’s Guide to Drawing the Clothed Figure

Kelly Brine
October 03, 2017

From Renaissance fresco painters to contemporary graphic novelists, the ability to draw clothed figures from one’s imagination has always been crucial to artists – and exceptionally difficult to attain. With over 220 illustrations, The Art of Drawing Folds: An Illustrator’s Guide to Drawing the...

Game Programming for Artists

Jarryd Huntley, Hanna Brady
September 25, 2017

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems....

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition

John M. Blain
September 21, 2017

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is...

Gesture Drawing: A Story-Based Approach

April Connors
September 19, 2017

This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow...

On Animation Set

Ron Diamond
September 13, 2017

On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover...

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

Celia Hodent
August 14, 2017

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game,...

Acting and Character Animation: The Art of Animated Films, Acting and Visualizing

Rolf Giesen, Anna Khan
August 02, 2017

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting...

Animation Production: Documentation and Organization

Robert B. Musburger, PhD
July 27, 2017

This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the field are not experienced in the...

Game AI Pro 3: Collected Wisdom of Game AI Professionals

Steve Rabin
June 22, 2017

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest...

Prepare to Board! Creating Story and Characters for Animated Features and Shorts, Third Edition

Nancy Beiman
June 12, 2017

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy...

Building Virtual Reality with Unity and Steam VR

Jeff W Murray
June 06, 2017

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at...

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